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Pricing

Free to run your team. Seriously.

No per-team licence, no seat counts, no premium wall between you and your roster. The only paid pieces are optional: card payment collection and SMS text alerts.

Web · iPhone · Android — set up in under 5 minutes

What you get

Game Day

$0

Everything below, for every team you run.

  • Unlimited players, games and seasons
  • One-tap RSVPs, reminders and waitlists
  • Automatic team balancing
  • Spare and goalie call-ups
  • Mini-game scoreboards and season stats
  • Team chat and targeted email blasts
  • Calendar feeds and drinks-duty rotation
  • Expense tracking and cost-per-player
  • iPhone, Android and web

Card payments optional

Per payment

Turn on card collection and spares or full-timers can pay from the same link they RSVP with. Money lands in your own Stripe account. Each card payment carries Stripe's standard processing fee plus a small Game Day fee: $1 on a spare fee, and $2 + 1% on a season fee. You choose whether the player pays it or the team absorbs it. Cash and e-transfers stay free to record.

SMS alerts optional

Add-on

Email and push notifications are included free. Players who'd rather get a text can add SMS as a paid subscription — nobody else pays a cent.

No credit card to sign up. No trial clock. If the free side never costs you anything, that's the intended outcome.

For leagues New

League tools are free during early access

Registration and waivers, fee collection, schedules, officials, game sheets, standings, playoffs and a public league website — no licence and no per-player fee while we’re in early access.

What a league pays

$0

for the league software during early access

  • Card payments: Stripe’s standard processing fee plus 3% per paid registration (minimum $1, capped at $10), taken before the money reaches your league’s Stripe account.
  • Cash and e-transfers: free to record.
  • Your teams: the team app stays free for every team in the league.

What’s the catch?

Fair question. Here's the honest answer.

Game Day was built for a real team, not a business plan

It started as software for one beer league team that was drowning in group-chat logistics, and it grew feature by feature as that team hit real problems — spare goalies bailing, uneven sides, ice fees nobody paid. Running it for other teams costs very little, so charging a licence fee for the core would be solving a problem that doesn't exist.

The paid parts are the ones that cost real money

Card processing has a per-transaction cost that goes to Stripe, and text messages cost money to send. Those are passed through where they apply, along with a small Game Day fee on each card payment ($1 on a spare fee, up to $10 on a league registration) that keeps the lights on. Everything that's just software — RSVPs, balancing, spares, stats, chat, calendar — doesn't cost you anything, because it doesn't cost much to run.

Your data is yours

No ads, and nothing about your roster is sold to anyone. Personal information is encrypted in the database, ratings stay coach-private unless you choose to share them, and a coach can export their team's raw stats at any time.

What that means for you

Sign up, run a season, and if you never touch card payments or SMS you will never see a bill. That's the whole model.

Questions

Frequently asked

Is Game Day really free?

Yes — creating a team, importing your schedule, inviting players, RSVPs, team balancing, spare call-ups, scoreboards, stats, chat and calendar feeds cost nothing. There's no per-team or per-season licence fee and no player seat count to manage.

What costs money, then?

Two optional extras. Collecting fees by credit card runs through Stripe: each card payment carries Stripe's standard processing fee plus a Game Day fee of $1 on a spare fee or $2 + 1% on a season fee (leagues: 3% per registration, minimum $1, never more than $10). And SMS text alerts are an optional paid add-on for players who want texts instead of email and push notifications.

Do my players have to pay anything?

No. Players never pay to use Game Day. The only money that moves is money your team already collects — spare fees, season dues — and only if you turn card payments on.

Is there a limit on players or games?

No caps on roster size, number of games, seasons or teams. Run one team or five.

Do I need a credit card to start?

No. Sign up with an email address and start building your team — nothing to enter, nothing to cancel.

How much does Game Day cost for a league?

League tools are free during early access — no licence and no per-player fee. When players pay online, Stripe’s standard processing fee and a Game Day fee of 3% (minimum $1, never more than $10 per registration) come out of the payment before it reaches your league’s own Stripe account. Cash and e-transfers you record yourself cost nothing.

Start free, stay free

Create your team in about five minutes — no card, no trial countdown.

Create Your Team — Free