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Free to run your team. Seriously.

No per-team licence, no seat counts, no premium wall between you and your roster. The only paid pieces are optional: card payment collection and SMS text alerts.

Web · iPhone · Android — set up in under 5 minutes

What you get

Game Day

$0

Everything below, for every team you run.

  • Unlimited players, games and seasons
  • One-tap RSVPs, reminders and waitlists
  • Automatic team balancing
  • Spare and goalie call-ups
  • Mini-game scoreboards and season stats
  • Team chat and targeted email blasts
  • Calendar feeds and drinks-duty rotation
  • Expense tracking and cost-per-player
  • iPhone, Android and web

Card payments optional

Stripe fees

Turn on card collection and spares or full-timers can pay from the same link they RSVP with. Money lands in your own Stripe account; Stripe's standard per-transaction fee applies. Cash and e-transfers stay free to record.

SMS alerts optional

Add-on

Email and push notifications are included free. Players who'd rather get a text can add SMS as a paid subscription — nobody else pays a cent.

No credit card to sign up. No trial clock. If the free side never costs you anything, that's the intended outcome.

What’s the catch?

Fair question. Here's the honest answer.

Game Day was built for a real team, not a business plan

It started as software for one beer league team that was drowning in group-chat logistics, and it grew feature by feature as that team hit real problems — spare goalies bailing, uneven sides, ice fees nobody paid. Running it for other teams costs very little, so charging a licence fee for the core would be solving a problem that doesn't exist.

The paid parts are the ones that cost real money

Card processing has a per-transaction cost that goes to Stripe, and text messages cost money to send. Those are passed through where they apply. Everything that's just software — RSVPs, balancing, spares, stats, chat, calendar — doesn't cost you anything, because it doesn't cost much to run.

Your data is yours

No ads, and nothing about your roster is sold to anyone. Personal information is encrypted in the database, ratings stay coach-private unless you choose to share them, and a coach can export their team's raw stats at any time.

What that means for you

Sign up, run a season, and if you never touch card payments or SMS you will never see a bill. That's the whole model.

Questions

Frequently asked

Is Game Day really free?

Yes — creating a team, importing your schedule, inviting players, RSVPs, team balancing, spare call-ups, scoreboards, stats, chat and calendar feeds cost nothing. There's no per-team or per-season licence fee and no player seat count to manage.

What costs money, then?

Two optional extras. Collecting fees by credit card runs through Stripe, so Stripe's standard processing fee applies to each transaction. And SMS text alerts are an optional paid add-on for players who want texts instead of email and push notifications.

Do my players have to pay anything?

No. Players never pay to use Game Day. The only money that moves is money your team already collects — spare fees, season dues — and only if you turn card payments on.

Is there a limit on players or games?

No caps on roster size, number of games, seasons or teams. Run one team or five.

Do I need a credit card to start?

No. Sign up with an email address and start building your team — nothing to enter, nothing to cancel.

Start free, stay free

Create your team in about five minutes — no card, no trial countdown.

Create Your Team — Free