Spare fees, paid at check-in
A spare accepts the call-up and pays in the same tap, from the same email. No login, no app, no “I’ll get you next week.”
You are not the team bank
Somebody on every rec team fronts the ice bill and spends the season asking for it back. Game Day collects spare fees and season fees by card, records the cash and e-transfers, tracks what the season actually costs, and tells you exactly who still owes.
Web · iPhone · Android — set up in under 5 minutes
A spare accepts the call-up and pays in the same tap, from the same email. No login, no app, no “I’ll get you next week.”
Record the payments that arrive the old-fashioned way in two taps, so the balance you’re looking at is the real one.
Set a season fee, send the links, and watch the paid/unpaid list fill in. Chase the four people who haven’t, not all twenty.
Ice permits, jerseys, refs, the end-of-season party. The AI import can read a permit PDF and file the cost for you.
Expenses divided against your roster and everything collected — the number you need before you set next season’s fee.
A paid spare gets checked out? Their fee becomes a credit instantly and applies itself the next time they play. No refund admin.
The usual system is a shared spreadsheet, a running text thread and one person's memory. It breaks in predictable places: the spare who played in October and was never invoiced, the guy who swears he sent it, the season fee that came in from an email address nobody recognises, and the fact that nobody knows the true cost per player until the year is over and it's too late to change the fee.
Game Day replaces that with one ledger that both sides can see. Balances are always calculated from the actual payments and charges on record — there's no stored number that can drift out of sync with reality.
Spare fees are the messiest money in rec sports, because the person who owes you is often somebody you barely know. Game Day attaches the fee to the call-up itself: when your spare list gets invited, the accept button and the payment live in the same email. Set the fee once per team and it applies to every game.
Refunds are where most team-money systems fall apart. In Game Day, a paid spare who gets checked out — by themselves or by a coach — has their fee converted into a credit automatically. The credit sits on their account and applies itself the next time they're called up. Nobody has to remember, and nobody has to e-transfer money backwards.
Log expenses as they land: ice permits, jerseys, referees, the pizza at the end. Game Day sets total costs against total collections and your roster size and gives you a cost per player that reflects what actually happened, including the spare revenue that offset it. That's the number you use to set next season's fee — instead of adding ten percent to last year's guess and hoping.
Questions
Each player gets a payment link by email — one tap, a card, done. No account, no app install, no reminder texts from you. Payments run through Stripe, so Stripe's standard per-transaction fee applies and the money lands in your own Stripe account, not ours.
Record them in two taps. Game Day tracks cash and e-transfer payments alongside card payments, so the balance you see is the real balance — not just the part that happened online. Most rec teams run a mix, and the ledger handles that.
The fee turns into a credit automatically the moment they're checked out — no refund paperwork, no awkward e-transfer back. The credit is waiting for them the next time they get called up, and it applies itself at checkout.
Yes — that's a setting. Plenty of teams comp their goalies, so spare goalies can be exempted from fees automatically while skaters still pay.
No. Game Day doesn't take a percentage of your team's money. Card collection carries a per-transaction processing cost that goes to Stripe, and you choose whether to absorb it or pass it through to the person paying.
Log your expenses — ice permits, jerseys, referees, end-of-season party — and Game Day divides them against your roster and everything collected. You get a real cost per player instead of a guess, which is the number you need before you set next season's fee.
Set up your team, add your ice cost and send the first fee links tonight — free.
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